Results 195 comments of Rob Parrett

Vertex colors are multiplied by the material color. Bevy's default material for `PbrBundles` without a material set is `Color::rgb(1.0, 0.0, 0.5)` (https://github.com/bevyengine/bevy/blob/main/crates/bevy_pbr/src/lib.rs#L197) Give your `PbrBundle` a `material: materials.add(StandardMaterial::default())` and you...

Neat. This is the most dramatic one of these I've seen. just the `reserve_and_flush` span (repro from issue)

b02a1d741c02174269311fa36210e15c740ba048 (repro from issue) just the `reserve_and_flush` span

`many_sprites` frame time `many_spites` frame time (run 2) `many_cubes sphere` frame time In all cases, yellow / this trace is this PR, red is main. Guessing we're just in the...

Related? https://github.com/gfx-rs/wgpu/issues/4522

I reproduced on the M1 mac with chrome and bisected to https://github.com/bevyengine/bevy/pull/4898 Here's the results of testing with the browsers I have access to. These are all on the same...

I think it would be more accurate to say that the ClearColor is **wrong**, not that it disappears. When testing with a very red color, for instance, I see a...

This seems to affect official bevy examples as well (they are shown with a much darker ClearColor than normal). I also noticed some interesting behavior when switching tabs where the...

What version of chrome are you using? I have been testing with `Version 103.0.5060.114` but I'm updating now.