universal_robot
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Bad quality visual meshes for UR3 in ros Kinetic
Visual meshes are bad quality for UR3 in ros kinetic especially the wrist3.dae.
The mesh is not even centered when moving it with the joint_state_puplisher.
Other meshes have strange shading and are not smooth.
That does indeed not look very good.
Is that the regular UR3 model, or the e-series one?
It might be good to check whether that has always been that way or if things have deteriorated due to post-processing in a contributed PR.
History:
It is the regular UR3, there are topics about bad shading in the ur_description history like this one :
[(https://github.com/ros-industrial/universal_robot/issues/233)]
However I believe the wrist3.dae was forgotten only for the UR3 in this commit by @j-polden : https://github.com/ros-industrial/universal_robot/commit/da652cf3cca789d053c06fb069b25e37d95848da#diff-ae6e1415a6620b312668ab17564ad6e0
However I believe the wrist3.dae was forgotten only for the UR3 in this commit by @j-polden : da652cf#diff-ae6e1415a6620b312668ab17564ad6e0
looks like it, yes.
Method applied is described here: https://github.com/ros-industrial/universal_robot/pull/360
did you make any progress with this @rtonnaer?
@rtonnaer: I'll unassign this for now. We'll keep the issue around for someone else to work on.
Thanks @ipa-led for some initial investigation.
Hi, I am familiar with blender, I will be tackling this in wrid20