ronso0
ronso0
Okay, thanks fo testing! I'll try to implement the safe zone for waveform and spinny.
The last commit reverts the stop on leave. Now it checks for mouse buttons of move events. If no button is pressed, scracthing/pitch-bending should be canceled. Not sure if these...
@djantti @jospezial
> Latest changes do not work well. When I scratch on the scrolling waveform and leave with button pressed the playing pauses even when button is released. Plays on when...
Thank you for the extensive report! However it's pretty hard to debug this remotely, ie. without hardware access. I'll remove the hacks/fixes and install logging in both OpenGLWindow and WWaveformViewer...
Okay, so here we go again.. Since I'm not familiar with OpenGLWindow, I grilled perplexity.ai a little and int came up with some insights: the issue you're seeing may stem...
whoopsy.. the event cast is apparently not safe this way. Fixed, please try again.
Thanks! So release is not registered at all in OpenGLWindow. It turns out this is a limitation of Wayland. Here's my perplexity thread https://www.perplexity.ai/search/what-could-be-the-reason-that-TqJopjf9T3O6xjduWJei7w#0 The relevant sources seem to be...
> Yeah my Numark Mixstream Pro has 14 bits of precision. Rotating clockwise brings you from [0x00, 0x00] -> [0x7F, 0x7F] and then it resets to 0 in about 15...
Right, we don't, this has to be implemented manually.