ROllerozxa
ROllerozxa
As dynamic shadows will not be functional on OGLES2 for 5.6.0, the relevant dropdown should be hidden in the settings to prevent someone accidentally enabling it. ## To do This...
##### Minetest version ``` stable 5.5.1 and 5.6.0-dev (compiled 2022-05-24) ``` ##### OS / Hardware Device: Nokia 5.4 Operating system: Android 11 CPU: Snapdragon 662 GPU model: Adreno 610 #####...
## Problem Currently the tonemapping setting is not controllable by a game, and if enabling or disabling tonemapping ruins the artstyle of a game it is up to the player...
Closes #13927. This PR makes it possible to put all media in their respective folder in the game root. The motivation for doing so can be seen in the issue...
This PR removes the default gradient on buttons:  ## To do This PR is Ready for Review. ## How to test Look.
### Problem Currently it is possible to put media (though expected to be textures) into `textures/` in the game root which will be loaded. However there is no support for...
Rather than just providing a link to the ARM 32-bit APK like that is all that's available.
This PR replaces `${SDL2_LIBRARIES}` with just `SDL2::SDL2`, so that it doesn't link against SDL2main. When building Minetest on Windows (MSYS2) it fails during linking the executable with the following message:...
Opening an issue for this since it's been brought up multiple times on Discord/IRC but I believe nobody has opened an issue for it yet. On ARM-based Macs there appears...
### Summary Say you have some code like this: ```lua minetest.chat_send_all(S"Hello") ``` Omitting the brackets when there is only a single string argument is valid in Lua and is used...