ROllerozxa

Results 113 comments of ROllerozxa

This "error" is a literal non-issue, this is only intended to make Minetest Game be selected rather than devtest in regular bundles of the engine. If you were to ship...

Tested, works well. I'd even say that this should be enabled by default, because this literally makes Minetest Android controls usable. How hasn't this been merged yet?

Compiling fails when doing a desktop build with HAVE_TOUCHSCREENGUI=1, [here's a fix for it](https://github.com/rollerozxa/rollertest/commit/cee84b23319376a7d78a8e447c6b14e5e415d14f)

> Hello! Sorry for the question. Does this mean that it will be impossible to use dynamic shadows on Android? If so, why? There is some technical limitation or obstacle?...

looks like I forgot to use `set_bool`, I'll fix that real quick

Yeah I personally don't think the setting should be explicitly set to disabled like that, but it was a suggestion from Krock yesterday to prevent someone from accidentally enabling it.

Yeah so adding `&& g_settings->get("video_driver") == "opengl"` to every check for the `enable_dynamic_shadows` setting in C++?

Done. Please test this, as I haven't tested the C++ changes (still compiling)

The [credits page on minetest.net](https://www.minetest.net/credits/) could use some updating as well.