rolfvdhulst

Results 5 comments of rolfvdhulst

The problem was the rules did not mention a standard implicitly on how the lines should be communicated through vision (e.g. take the 'outside' or the centre of the line),...

Interesting! If you need any help, I'm enthousiastic to help with reviewing anything or building things. I could definitely see the chessboard working out; if you calibrate the camera and...

After some digging I agree with you. My question came from a place of interest; I am building a simulator which uses real camera calibrations to compute pixel positions to...

@g3force that should not actually solve the overlap problem as the overlap was also a problem with the in 2018 when there was heavy positive distortion on all camera's.

What is the default behavior of zig currently? The language documentation has @setFloatMode() which by default is on 'Strict', but does this also imply a rounding mode? This is currently...