Rokas Kupstys

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You can customize `InputText()` and `InputTextMultiline()` text color by modifying `ImGuiCol_Text` or `ImGuiCol_TextDisabled` (hint color) style colors.

There is a library which already implements rich(er) text: https://github.com/BalazsJako/ImGuiColorTextEdit

I rebased your branch on to latest master. Noticed few issues. Spring sticks out of the window when scrollbar is not visible. ![image](https://user-images.githubusercontent.com/19151258/74230788-c0826880-4ccd-11ea-9dc8-d871736ad3b3.png) When scrollbar is visible spring is rendered...

You must call End() no matter what Begin() returns. This is inconsistent with another API and there are plans to fix it, but it is a big breaking change so...

@simuuz i think Omar is spot-on here. From wikipedia: ``` The IEEE 754 standard specifies a binary32 as having: Sign bit: 1 bit Exponent width: 8 bits Significand precision: 24...

There is no such type. May not be hard to support though.

This side of things may use a refactor maybe. Im thinking instead of `slot_any`, something like `slot_accepts` + `slot_group` + `slot_kind` could provide more flexibility. It needs more thinking through...

You could set node background to a transparent color and render image background using `ImGui::Image()`, explicitly positioning it before drawing. Node positions are hardcoded and you would have to modify...

Colors are set in `CanvasState::Colors` array, use `StyleColor` for array indexing. Item position is set with `ImGui::SetCursorPosition()`.

> Is the title text of the node editable? (Clicking in the title bar of the node to go into text input mode or something) There isnt really a titltle...