Rokas Kupstys
Rokas Kupstys
My mistake applying the patch. Thank you for your persistence. Issue does reproduce on both master and docking branches 👍
Here is a potential fix for the drag issue ☝️ With docking it is not so simple. Dock windows are created during `NewFrame()`. `PushFont()` can not be moved before `NewFrame()`....
Hey, thanks for this PR! I am testing it out and i experience some issues still. Viewport windows are moved together with main viewport window. 1. Drag "Hello, world!" window...
> What OS version? I am testing on 10.13. > This appears to be an ImGui issue. Indeed it is! Ignore this comment then. Most important thing is backend sending...
Thanks for replies @stuartcarnie :pray: Could you please point me to changes that implement these things you listed? - Fix a performance / hang issue when a window is completely...
In addition to momentum mouse change, improvement to `MTLStorageModeManaged` texture mode detection was also left out. Primary reason is that it used a compiler feature `@available()`, which wasnt guaranteed to...
Thank you for PR @ProfFan. This however breaks builds in multiple occasions. pkg-config is not available on windows if not using msys2 or similar environment so that would break example_glfw_vulkan...
Typical Dear ImGui application consumes next to no CPU. If your application consumes 30% of CPU then i suggest looking for possible inefficiencies in your code. Here is what CPU...
It is visible. That reeding depends on some settings. When value is "scaled to 100%" it shows 0.0%, when scaling is disabled it shows 2%. Probably also depends on CPU..
Still battling widget shaking. Few observations: * Shaking is obviously caused due to misalignment to the pixel grid. * Disabling all the rounding (basically making `ImFloor` noop) and translating window...