Rohan Deshpande
Rohan Deshpande
Ah but shadowOnly wouldn't really work because then the halos would cast shadows from both light sources, I only want them to cast shadows from one. I will check out...
Yeah thought so. Need layers! Hehe
@erichlof game looks and runs great on iPhone6 man. Okay I guess I'll wait for layers. Until then my hacky solution will have to suffice.
No it hasn't been implemented yet. You'll have to wait for layers or try one of the solutions listed in ITT (separate scenes for example).
@manthrax check this!
Interesting. A bit difficult to know what could be causing this, do you mind investigating a little bit deeper and see which function calls are most expensive? Keep in mind...
I understand that it might be more expensive, I'm really interested in making it as performant as possible so I'll try to investigate why.
I'd like to know if any of the recent changes have alleviated the issues you've experienced at all. There's been a number of updates to the GPURenderer and there was...
Hmm this is interesting, does the same issue happen when using the `SpriteRenderer`?
Hi, have you tried looking at the [codesandbox quick start example](https://codesandbox.io/s/three-nebula-quickstart-kz6uv)?