Rohan Deshpande
Rohan Deshpande
Hi there, not sure if this is the right place to ask questions, but I'll try anyway. I'm in the process of a massive update to my game, and I'm...
Really needed this, tried solutions suggested elsewhere such as in #289 but nothing seemed to work. I've simply added the delay option back, all seems to be working well.
Uncaught TypeError: Cannot read property 'Component' of undefined using bower version in ES5 project
My React version is `v15.1.0`, I'm experiencing this issue ``` Uncaught TypeError: Cannot read property 'Component' of undefined ``` This gets thrown in the `OutboundLink` component ```javascript var OutboundLink =...
As referenced here https://github.com/creativelifeform/three-nebula/discussions/147 `stopEmit` is stopping particles from living out their natural life span. Need to play with the `isEmitting` prop on the emitter. Best course of action would...
Horizontal window size changes seem to not affect the rendering of systems whereas vertical size changes do
Not sure if this is exactly possible, but here is the suggestion https://github.com/creativelifeform/three-nebula/issues/54#issuecomment-542078636
Currently this is a bit of a mystery to me but when including `three-nebula` in a `create-react-app` app - performance seems to be significantly impacted. The issue can be rectified...
Currently non transparent textures will be given background colours when the GPURenderer is used in a three WebGLRenderer `alpha: true` context. ^ Notice how every texture other than the middle...
This is being thrown by `three` when viewing the gravity example
Currently there is a mixture of US and correct English spellings in the lib, let's just settle on using the US spellings and deprecate the correct ones. I think the...