Rohan Deshpande

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Hey thanks for that! I'm currently solving my issue like this (via @okonomiyaki3000) ``` for(i = 0 ; i

Guys, I have another question, what about allowing jumping? Is it possible? For example I want to go from position A to position C but position B is not walkable....

Hmm that's a little bit of a problem...I'll have to figure something out then, thanks for the reply though! For those interested, I've started a thread in /r/gamedev about this...

Just another question, I can't seem to find any docs that outline how to weight nodes, but I can see that the visualiser has this for the A\* algorithm, any...

​Might have to be done via the matrix. ​ Cheers, Rohan Deshpande - Director _Creativelifeform_ - Websites / Applications / Brands - www.creativelifeform.com +61450891696 / Twitter http://www.twitter.com/creativlifeform / Facebook http://www.facebook.com/pages/creativelifeform/176704680741...

Ah right I see. Hmm not sure then. You can maybe work this out through vectors? Cheers, Rohan Deshpande - Director _Creativelifeform_ - Websites / Applications / Brands - www.creativelifeform.com...

BIG +9999 for this one, I would love to be able to select if a material casts a shadow from light source A or from light source B. Anyone got...

Haha my guess is that it's kind of hard to implement @tsone can you provide some info on that commit? Browsing on a phone client right now

Guys just to make sure I am following correctly; let's say I have a single scene and a "main" light source. Is it possible with this technique to have certain...

Right! So basically what I am wanting to do is, I have 2D characters in my Three JS world. These characters need "spot" shadows to make them look like they...