Robin Allen

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It does sound like inefficient drawing then. Maybe this plugin is causing Vim to send redraw events in an unusual order, or send too many of them? It might be...

You can dump out the whole `redraw_o` to get a sense of what's happening each redraw.

@kopischke is right about the paths. Also, what problem is this solving? Is it just to load `ginit.vim`? And why is `-u nvimrc` necessary?

It seems, to support IMEs: 1. VimView will need to implement [NSTextInputClient](https://developer.apple.com/library/mac/documentation/Cocoa/Reference/NSTextInputClient_Protocol/index.html#//apple_ref/occ/intfm/NSTextInputClient/insertText:replacementRange:) 2. We'll need to send key events to Cocoa (possibly with [handleEvent](https://developer.apple.com/library/mac/documentation/Cocoa/Reference/NSTextInputContext_Class/index.html#//apple_ref/occ/instm/NSTextInputContext/handleEvent:)) **only** in insert mode. 1. But,...

Started branch https://github.com/rogual/neovim-dot-app/tree/ime to have a look at some of this stuff.

Not sure but I would suspect it comes from the monitor having a different DPI to the Macbook. My external monitor is an old 1920x1080 Acer model, so MacOS uses...

> Does the game starts on the active monitor? I have the external monitor set as primary. If I start the game from the external monitor, it shows up on...

Sorry, I can't see how to reopen this. I might not have permission.

Maybe there's a way to put your external monitor into a low-res (non-retina) mode? I wouldn't expect any difference on the old laptop unless it has a non-retina screen.

This doesn't look like a Projectile bug to me. In `fileloop.el.gz`, in `fileloop-continue`, the line: ``` (switch-to-buffer (current-buffer)) ``` seems to lose the point position set by `fileloop--scan-function`. This means...