Robert

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Herugolf: some way of building lines from the hole back, e.g. auxiliary marks (and perhaps dragging auxiliary marks automatically from a hole)

> ooh, suggestion: adding gray Xs around dots with two segments would be a nice QoL feature for loop puzzles (like you did with borders for fillomino)

> This is completely different from how all other puzz.link input works, but when I'm solving spiral galaxies what I really want is the ability to click-drag from a circle,...

> Someone's suggesting that, like how we have different colours of lines for loop genres, that we have different colours of shading for shading puzzles for connectivity.

t would be nice to automatic borders around e.g. single 1s. This isn't purely visual though, since such walls would change the completion check. E.g.: http://pzv.jp/p.html?fillomino/2/2/1i Currently the puzzle is...

> Add grey numbers to Sukoro, Nanro, and View based on auxiliary marks, and have said grey numbers be marked when checking the solution.

> 1 - mark edges that can't be traversed like in herugolf: http://puu.sh/Dr6I6/53635ca35d.png > 2 - mark cells that can't contain a circle (see this puzzle as an example http://puzsq.sakura.ne.jp/main/puzzle_play.php?pid=208)...

> one thing that's really annoying about satogaeri/yosenabe/herugolf is the app lets you make non-straight lines ✅

Heyawake (and maybe other shading puzzles): A way to drag-unshade over shaded cells without unshading them, e.g.: - start right-click dragging on a shaded cell: mark all cells unshaded that...

> Curve Data: Answer checking is currently slow, and sometimes freezes completely. This deserves a separate issue, #71.