Robert
Robert
So what would be ideal is to have a change that keeps looking "nice" for everyone but is better in terms of accessibility, and particularly good enough for you. I'm...
Just to explain some of the mess around question mark clues: Across puzzle types, question marks primarily exist in the pzprjs applet as a placeholder during construction. For most types,...
- solving tall puzzles is painful, particularly once the forward/back buttons and the top of the puzzle aren't visible at once; not sure how to solve this - the border...
leaving trial mode should highlight the first trial change in some way
It would make sense to have dedicated touch-device and "desktop" input modes. E.g., auxiliary dots in star battle have moved to right-click because they don't work well with touch, but...
the timer could be improved; pzprjs made a change that i don't understand, but some ideas: - don't start timer until puzzle is shown (when opening in new background tab);...
a way to indicate that a puzzle is a variant; I'm hesitant to allow inputting arbitrary text or links though, since that would hurt language-neutrality perhaps a plain `variant` query...
improve handling of built-in variants (e.g., aquarium rule variant) - the variant rule shouldn't be displayed as a disabled option in play mode; instead there should just be an explanatory...
> > * tool box takes too much space on mobile, would probably best be hidden by default with an easier toggle than currently > > The toolbox is actually...
> I'm rather new to the puzz.link. What I miss a bit is the possibility to go back to the list of puzzles from https://puzz.link/p to https://puzz.link/list.html. Of course it...