Rubat

Results 447 comments of Rubat

It behaves like you think it should on my end, so there's a condition that either breaks it or makes it work. There were no changes to the EyePos() function,...

I made a typo, there were NO changes to EyePos()

You should stop bundling multiple changes together. You should move SF and nodrop stuff to a separate PR. I'd also like to see where nodrop makes a difference. - The...

monster_flyer_flock cannot be undone once spawned through the Spawnmenu, probably have to get rid of it. Should also drop the changes to Offset and Keyvalues. Changing NPC height feels like...

Well random height is going to make the problem worse, not better. The default 32 works fine for me.

If it doesn't have any effect in Half Life 2, why should it have any effect in GMod? What "Effect" are you even expecting

I feel like most of the stuff in here is useless and there are several problems with other stuff: 1) Do we really need stuff like `ToTable`, `ToAngle` (this one...

> @ Kefta > I see that [there is a new wiki](https://wiki.facepunch.com/gmod/Angle:SetUnpacked). does this mean that the PR #1419 is merged already? No, I have added some methods that were...

This is a good idea, but I do not like usage of dummy entity for this purpose. Perhaps this needs to be done on the C++ side.

@edgarasf123 And what enforces that? It's almost the same situation as priorities for hooks.