Rubat

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It's an issue with your configuration/distro, which prevents CEF from starting in Sandboxed mode.

I do believe this is the issue: https://unix.stackexchange.com/questions/303213/how-to-enable-user-namespaces-in-the-kernel-for-unprivileged-unshare

![image](https://user-images.githubusercontent.com/3299036/112784100-78e9a800-9059-11eb-9a0b-78d717bacea9.png) ``` gm_spawn models/props_debris/plaster_floor001a.mdl;material_override models/props_debris/plasterceiling008a ``` Cannot reproduce.

Using `lua_run Entity(1):GetEyeTrace().Entity:SetSubMaterial( 0, "models/props_debris/plasterceiling008a" )` still cannot reproduce. Make sure you are running on mat_dxlevel `95`. For anything else I cannot provide support. Make sure you are not using...

Merged the potential fix from https://github.com/ValveSoftware/source-sdk-2013/issues/404#issuecomment-405042224 Let me know if that fixes it.

All changes are pushed to Dev branch within minutes of them being committed automatically.

I have made some changes that may or may not help with this. I could never reproduce this the way described above, but I did cause similar issues by manually...

I am considering this solved for now, unless someone can disprove it.

This is an issue inherited from https://wiki.facepunch.com/gmod/cam.Start3D There was a issue for this at #1995 but it's a 404 for some reason now. It maybe could be worked around with...