Rubat
Rubat
It's an issue with your configuration/distro, which prevents CEF from starting in Sandboxed mode.
I do believe this is the issue: https://unix.stackexchange.com/questions/303213/how-to-enable-user-namespaces-in-the-kernel-for-unprivileged-unshare
 ``` gm_spawn models/props_debris/plaster_floor001a.mdl;material_override models/props_debris/plasterceiling008a ``` Cannot reproduce.
Using `lua_run Entity(1):GetEyeTrace().Entity:SetSubMaterial( 0, "models/props_debris/plasterceiling008a" )` still cannot reproduce. Make sure you are running on mat_dxlevel `95`. For anything else I cannot provide support. Make sure you are not using...
Merged the potential fix from https://github.com/ValveSoftware/source-sdk-2013/issues/404#issuecomment-405042224 Let me know if that fixes it.
All changes are pushed to Dev branch within minutes of them being committed automatically.
It wasn't.
I have made some changes that may or may not help with this. I could never reproduce this the way described above, but I did cause similar issues by manually...
I am considering this solved for now, unless someone can disprove it.
This is an issue inherited from https://wiki.facepunch.com/gmod/cam.Start3D There was a issue for this at #1995 but it's a 404 for some reason now. It maybe could be worked around with...