Rubat

Results 453 comments of Rubat

It appears that it would not be possible to fix this without networking the `UniqueID` from server to client, which is not currently done. On the server, for multirun clients...

`team.GetName( Player:Team() ) == "Spectator"` will get you there though, without any looping.

My point is, what is a situation where you'd know the name but not the ID of a team?

In a team based gamemode, the gamemode would store the team IDs and use those. It wouldn't store teams by name. Can you provide an addon that targets teams by...

My concern is for when the prop bounds end up entirely underground/in a well/above the ceiling with this change. You can disable the bounds rendering entirely if you wish to,...

Can you like do the same, but without any of your crap, like only on vanilla with some simple GetVelocity on the HUD?

I mean, without any other serverside or clientside crap you might have in those 2000 files of yours.

I wouldn't consider this a big deal, it's a cheat only cvar that doesn't save. (And yes, that isn't the cause of the crash)