robloo

Results 191 comments of robloo

@michael-hawker I think Windows perfectly describes the platform the toolkit operates on. WinAppSDK is supposed to encompass a lot of different API's as well bringing them all together under one...

I confirmed this issue in the SampleApp. ![image](https://user-images.githubusercontent.com/17993847/185769590-03d819a3-f1f1-42bd-8c0e-c190cd6b4c71.png) As stated, it is caused by the two-way binding of a nullable `GridView.SelectedValue` with the non-nullable `ColorPicker.Color` property. Going from ColorPicker ->...

@charlenni > If I see it correct, then there isn't a SkiaSharp version for WinUI. There has been a lot of movement to enable this in SkiaSharp recently: https://github.com/mono/SkiaSharp/pull/1696 (merged...

@radderz Thanks for your comments > implementing world wrapping would be a good improvement that should be a cross platform change, you could come up with a design idea to...

Could be a duplicate of https://github.com/microsoft/fluentui-system-icons/issues/299 ??

Another idea is to split the file into two: regular and filled.

Separately, can a log file some place be started to record ALL renamed files for all time? I would like to see this information in a text file some place:...

This seems like a pretty big issue but I've seen no movement on it. I've also noted that Unicode points that are very high (nearing 0xFFFF) don't actually work on...

In order to work-around this issue I just re-built the fonts using my own tooling. I highly suggest Microsoft fixes tooling on their end though. The corrected fonts: * https://github.com/robloo/SymbolIconManager/blob/main/Fonts/FluentUISystemFilled.ttf...

~Additionally, why are the Unicode points different from Segoe MDL2 Assets? There are equivalents for the vast majority of glyphs between the two fonts, why not keep the Unicode the...