Robert Osfield

Results 114 comments of Robert Osfield

On Fri, 29 Jul 2022 at 10:11, Rainer Gericke ***@***.***> wrote: > Yes it flashes the window and crashes. It was functional some weeks ago. > The problem is also...

On Fri, 29 Jul 2022 at 10:19, Rainer Gericke ***@***.***> wrote: > SwiftShader is CPU based Vulkan implementation, actually on Level 1.3.211. > It can be used on Machines with...

@rainergericke what is the present status of vsgtexturearray on macOS?

Is the failure the mode still the same as you originally reported? The debug layer reports suggest that it's an issue during clean up on exiting the vsgtexturearray. In theory...

On Wed, 12 Oct 2022 at 12:55, Rainer Gericke ***@***.***> wrote: > Yes it is the same failure. Replacing vulkan by SwiftShader (Vulkan > Emulation) makes the example work again,...

I'll close this Issue as the VSG code and shaders all look correct and don't produce any validation errors, the issue looks like it's a driver one. Thanks for the...

I haven't had a chance to look at this issue yet, I'll review the Windowing code tomorrow and figure out what the most appropriate change would be. FYI, I only...

As a bit of backstory, I wrote the vsg::KeySymbol and Xcb_Window implementation, and Tomas Hogarth was commissioned to implemented the Win32 side. Unfortunately he's focused on other client work since...

@Mikalai I've fixed the compile error - adding a vsg:: was all that was required. Could you test the Win32_KeyMapping branch?

Excellent, thanks for the testing. I'll merged with VSG master.