Robert Osfield
Robert Osfield
@asafran I have created a branch of the VSG that links to glslang as an external dependency rather than then building a fork of glslang directly into VSG library. I've...
Would it be possible to have a dedicate background thread associated with Win32_Window.cpp that polls the events?
Done a quick review and it really feels like an obscure non local solution for a platform specific problem. I can't imagine many engineers would be able to see the...
I'm tidying up cppcheck issues today in prep for making a 1.1.8 dev release. I will pop over into Windows and see what I can learn about this resize issue....
Unfortunately I've been drowned in cppcheck issues fixing today so have only briefly been able to look at the resize issues. I'll need to return this when I get back...
I don't recall this behaviour being reported in the earlier VSG days let alone OSG, it feels like relatively recent changes to Windows has caused this issue. On Tue, 8...
You might want to look up the dates of when X11 and Apple started with graphical user interfaces... X11 was released 8 years before Win32. I was developing X11 and...
I was writing event driven applications before Win32 existed on X11/Motif/OpenGL, it's not anything new. Event driven applications are perfect fine for interactive applications. They aren't appropriate for real-time applications...
Head in hands, no you can't make real-time graphics application that are event driven, professional simulators just don't and shouldn't work that way. Sure write games that don't really care...
Thanks for the SDL discussion link. It's an interesting read. One thing missing is that folks are being frustrated with SDL but in fact no one is pointing the finger...