Robert Long

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Not sure exactly what you mean by this? We would like to write a WebGPU renderer at some point, but it's quite a bit of work. We likely would not...

Another user reports it being fine on a Adreno 630 ![Screenshot_20230304-002616_Chrome Beta](https://user-images.githubusercontent.com/1753624/222854396-b2519d6d-97f4-47fb-8754-11208206571b.png) ![Screenshot_20230304-003444_Chrome Beta](https://user-images.githubusercontent.com/1753624/222855303-879919a5-ae23-4137-81b4-d20ca59240c7.png) ![Screenshot_20230304-003851_Chrome Beta](https://user-images.githubusercontent.com/1753624/222855368-4468d46d-a343-418c-9956-85a699c4b160.png)

My current guess is that it's something to do with the max texture size on the device and the lightmap. There are no shadows visible in the first example and...

Updated reports with latest info. Doesn't seem to be max texture size. It could be a floating point or half float frame buffer used for the rgbm conversion? Not sure...

## Hierarchy Panel and Properties Panel Design: Editor state is shared from GameWorker to MainThread in two SABs - First is the same TripleBuffer as the render thread (hopefully at...

Hey @hazre we're slowly working towards a collaborative XR editor but there are some smaller milestones that we plan to reach beforehand. Our next step is to finish the property...

Yup, agreed that we should not be using custom "profile rooms" for this.

> > Maybe it's something with yarn v3. I have yarn v1.22.18 and had no issue. > > > > Just discovered that degrading back to `classic` yarn helps the...

Moving out of scope for tech preview since there's a bunch of other UI work that needs to be done

@ara4n @jakewb-b @gaelledel any idea what hotkeys we'd want to use and where we might advertise them in the UI? Maybe in the tooltip when you hover over the video/mic...