rndsum

Results 3 comments of rndsum

Make sure your baud rate is set to `#define BAUDRATE 115200` in configuration.h Their TFT's can't handle much faster than that.

![image](https://user-images.githubusercontent.com/59740457/185087803-7a89b54d-48a1-4550-a0e4-c68990b66f82.png) Can see where it's applying the UV as I'd expect the rings going inwards and where it's not around everything that's out of bounds. I'm learning uv mapping from...

[Puddle_testv2.zip](https://github.com/example-sk/audvis/files/9379957/Puddle_testv2.zip) Used shading nodes to get the masking strips I was thinking of working. It works (I think) still churning through a test render, but everything looked fine as simplified...