rndsum
rndsum
Make sure your baud rate is set to `#define BAUDRATE 115200` in configuration.h Their TFT's can't handle much faster than that.
 Can see where it's applying the UV as I'd expect the rings going inwards and where it's not around everything that's out of bounds. I'm learning uv mapping from...
[Puddle_testv2.zip](https://github.com/example-sk/audvis/files/9379957/Puddle_testv2.zip) Used shading nodes to get the masking strips I was thinking of working. It works (I think) still churning through a test render, but everything looked fine as simplified...