Alexander Shaliapin
Alexander Shaliapin
If you make a spread of geometry with cons node, and inputting IndexedGeometry - cons will output spread of IDX11Geometry which cannot be used with IndexIndirect eg. [ConsGeometry_test.zip](https://github.com/mrvux/dx11-vvvv/files/3216231/ConsGeometry_test.zip)
I'm not sure that I do everything right, but it seem to work well..
it is not really fixing, but adding a new node.. I've added another two for buffers. what would you say?
small thing..
I think there a few issues actually, for more details you better check the patch. To reproduce: 1. Apply any texture effect to any texture; 2. Render the result to...
- Input a spread of Arg Buffers into IndexIndirect and render your geomtry with it; - Change an input geometry in IndexIndirect; - Since you've changed geometry it renders the...
Hi! Turning group off leads to NullReferenceException ``` ERR : System.NullReferenceException in VVVV.DX11.Core: Object reference not set to an instance of an object. Stacktrace: at VVVV.DX11.DX11LayerExtensions.RenderAllWithLog(ISpread`1 layer, DX11RenderContext context, DX11RenderSettings...
If you group or stack two widgets and one of those has Selectable component and other don't - the one without Selectable component stops working. Tested in Elementa 5 and...