dx11-vvvv
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Unevaluated Image Shader Node keeps updating in pipline - leads to exception
I think there a few issues actually, for more details you better check the patch. To reproduce:
- Apply any texture effect to any texture;
- Render the result to a TempTarget;
- Use the TempTarget Buffer as a texture on other effect and render it on screen - effect should be connected with output renderer through group node.
- Turn off Evaluate of texture effect;
- Turn off and then turn on again the group which is connected to output renderer.
vvvv_50beta38.1_x64 (the same with latest alpha) latest dx11 win10 gtx 1080ti