R4zorax

Results 61 comments of R4zorax

+1 for this one - the gwtCompile is HEAVY, any optimizations to avoid unneccesary compiles is a plus.

+1 sounds like #77 is a duplicate of this

The problem you are facing, is the combination of the name-change (due to the faulty UUID-Name model in USB), and the async file-loading introduced in HF6. The change from yml...

@mcraftpete The "latest working" version I think is the latest HF4 version, try that, I hope to have a new SQL based release within 1 - 2 weeks (pre-release ofc)

Sry @mcraftpete I have been totally swamped the last couple of weeks - but my summer-vacation starts on Friday - and hopefully I can take a good stab at it...

I think we might be able to look into both moving to SQLite, and perhaps a "faster?" fix for UUID.

Ok, that is not the plotme I have, that one causes players to be disconnected on /plotme auto. :( But yes, we are aware of it, unfortunately, the USB coding...

This feature has been set on hold, after the refactoring and introduction of Guava caches in v2.4. @GingerGeek I'd like to see the changes you've made, because the getFileConfiguration should...

We had totally abandoned it! But my vacation made me want to start again :D Thanks for the words though.