R4zorax
R4zorax
@Speentie8081 no, be patient. This plugin relies heavily on Multiverse, WorldGuard and WorldEdit - we won't be able to support 1.13 even remotely before those dependencies have been updated to...
Good for you, I'm happy you had some success.
Just make a pull-request for bukkit-utils as well m8. But you are right, I most likely would not accept it, if you just hacked and slashed to get it working.
And... remember this is licensed under GPLv3, so make sure you share your code-changes when changing the source.
Actually @Speentie8081 I'd love to see your "working version" in real-life, esp. after "changing a couple dozen lines", since I've now used more than 20 hours, and I am not...
The material part is something I can handle, and yes, I agree, if it's "just about" avoiding using the IDs and using names instead, it's pretty straight forward to "port...
Nice wall of text - and again - it's stuff like that that simply makes you look like a "know-it-all". All your points claim stuff "I have done" or "haven't...
Ready for test in https://github.com/rlf/uSkyBlock/releases/tag/v2.7.5-bukkit-1.13-pre-20180725 The config-importer uses best-effort based on Bukkit's legacy handling of material and block-data, known issues include: * cannot correctly understand spawn-eggs (every egg is a...
If you wan't to get it working, try tweaking the `50` in this line https://github.com/rlf/uSkyBlock/blob/Bukkit-1.13/uSkyBlock-Core/src/main/java/us/talabrek/ultimateskyblock/handler/task/WorldRegen.java#L25 to something higher. It's how many ticks the plugin waits between trying to regen af...
Nice, fast fixing rate of md_5, I will see if I can make it perform again then.