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Decompilation of Mario Kart Wii
When the reconstructed main.dol/StaticR.rel doesn't match the genuine game files, the verification script prints some generic information like segment size. What's missing is debugging information about which parts of the...
Although not having a symbol map does make this a bit tricky, we should be able to make some very reasonable guesses based on cross-references. Some special considerations might need...
Currently, we need to link an entire .dol/.rel executable to verify a function matches. Introducing a .o validator will enable faster iteration for both humans and computers ;)
Most of the unresearched code currently sits in a handful of large assembly blobs. These blobs contain lots of unrelated pieces of code. We need to improve structuring. A basic...
Ideally let's get the decomp to a point where someone without knowledge of assembly or a decompiler could meaningfully contribute. The fact that we know our compiler and its quirks...
- [ ] Match GhostFile::writeHeader (loop irregularity) - [ ] Investigate matching hack in GhostFileGroup::get - [ ] Decompile GhostFile::init - [ ] Decompile RawGhostFile::compress - [ ] Decompile RawGhostFile::decompress...