rigopoui

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I think a solution would be to change the way i3 handles workspace changes, if possible. As @rudevdr mentioned: > Switching a workspace is done by unmapping all windows on...

> That's up to your file manager itself to handle. You could edit imv's .desktop file by changing the "exec" line to `imv -n %U $(pwd)`, and as long as...

To add to this, I noticed that #15796 is now closed, but I can confirm that this bug also occurs for me. Using the "Resolution Scale" slider somehow does nothing...

> > To add to this, I noticed that #15796 is now closed, but I can confirm that this bug also occurs for me. Using the "Resolution Scale" slider somehow...

> Okay I think I now what you want, you want it to display in the framebuffer size (Though with Screen Offsets it is stretched to the resolution it should...

Logarithmic depth buffer setting is off. Far plane and multiplier are at default values. I am attatching a shot of the depth buffer as well. It looks ok to me....

Did some testing on another game, to make sure it's not a fluke of the emulator running in bizzare internal resolutions and such. - **Game:** Hellblade - Senua's Sacrifice -...

In the case of Senua, it was a fresh reshade install, with fully default pre-processor definitions. I've now tested in other games, and for me it seems to occur in...

Long time no see 😂 Would any of these be useful? I noticed an `F__WriteDepthFeaturePS` entry, here are the contents if it could be of use: ``` // // Generated...

@martymcmodding depth in most modern games is usually good with the default far plane and multiplier. In any case, even in older games/emulators where I have to do some tweaking...