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[NPEB00435] Beyond Good & Evil HD - Black graphics/Broken LOD

Open FlexBy420 opened this issue 8 months ago • 6 comments

Quick summary

A lot of textures, models etc are simply pitch black or use wrong texture like seen on the screenshots. Sometimes if you change the location the textures might get fixed but if you again change the location they might get broken again or get worse than before. These issues can be fixed by setting LOD Bias offset to -2.00 or lower, and somewhat fixed by setting AF to 16x

Details

NPEB00435_screenshot_2024_06_23_17_25_14 NPEB00435_screenshot_2024_06_23_17_25_33 NPEB00435_screenshot_2024_06_23_17_26_20 NPEB00435_screenshot_2024_06_23_17_26_53 NPEB00435_screenshot_2024_06_23_17_27_29 With AF 16x and LOD Bias offset -2.00 NPEB00435_screenshot_2024_06_23_17_31_03 NPEB00435_screenshot_2024_06_23_17_35_41 NPEB00435_screenshot_2024_06_23_17_35_26

Attach a log file

RPCS3.log.gz

Attach capture files for visual issues

NPEB00435_20240623172701_capture.rrc.gz NPEB00435_20240623172630_capture.rrc.gz

System configuration

No response

Other details

No response

FlexBy420 avatar Jun 23 '24 15:06 FlexBy420