Richard Groves

Results 31 comments of Richard Groves

For anyone else coming across this issue my fork at https://github.com/NoodlFroot/ColorPicker has a fix - it uses a fork of DynamicColor at https://github.com/NoodlFroot/DynamicColor which has had the iOS deployment target...

I've made a Pull request to DynamicColor - https://github.com/yannickl/DynamicColor/pull/62 - we'll see if it is accepted. Otherwise I can do one for here that moves the dependency to my fork...

@RobBoluga I've had a case where I wanted to hide just the UITextField and not the whole node - basically when covering up a CCTextField with another dialog - it...

I think the code in http://www.cocos2d-iphone.org/forum/topic/29478 will work on GL-ES1.1 too - it is the older path where if ([_theMovie respondsToSelector: @selector(view)]) returns NO that will definitely not work yet....

doh! Guess there will be these subtle issues between things as cocos v2 seems to be more than just a move to OpenGL ES2.0.

The ccColor4F guff was due to die in 4.0 wasn't it?. Suspect it was considered too much of (another) major back compatibility break during the 2.x to 3.x process. Pain...

Looks like this is what @slembcke was referring to in https://github.com/cocos2d/cocos2d-spritebuilder/pull/1303#issuecomment-93494449 As CCColor are immutable there is no need to keep re-allocating the _color - once it has been created...

Looks like https://github.com/cocos2d/cocos2d-spritebuilder/issues/1168#issuecomment-93544371 was the previous discussion/proposed fix.

They also only do platform specific stuff for iOS - so the NSColor for Mac isn't tested, and the CGColor stuff on non-iOS wont run.

I signed it. > On 29 Aug 2017, at 10:28, googlebot wrote: > > Thanks for your pull request. It looks like this may be your first contribution to a...