Ricardo Quesada

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yeah, there are no sprite editors for mac/linux, so having one would be nice. although I don't think I'll have the time in 2017 to do it... perhaps somewhere in...

@dobkeratops that would be a nice addition. One day, when I find time, I'll implement it :)

I guess I missed this suggestion. I like option 2.

I've implemented "right click" to select a Tile in the map (see issue #53)... might not be the same thing, but might mitigate it.

crash report what mac you have (OS version, Mac model) might help.

interesting... could you attach the charset that you are trying to edit? thanks.

so, the issue is that you used a `distance between chars = 64`. which is fine, but it works like this: tile 0 = char0 + char 64 tile 1...

tricky. I think the best is to have an external tool (like python script) that converts the map to sprites. adding the option inside VChar64 could be very confusing.

yes, sure. Some controllers are reporting the battery status, so it shouldn't be that difficult to add it. In particular, what controller are you using? Just to double check that...

for a) Does `gamepad->SetColorLED(r,g,b);` work ? https://gitlab.com/ricardoquesada/bluepad32-arduino/-/blob/main/examples/Gamepad/Gamepad.ino#L119 e.g: Let's say you have color red (255, 0, 0)... to change the brightness change it to (200,0,0)... etc. for b) sure. (for...