Ricardo Quesada

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Try cocos2d-x: https://github.com/cocos2d/cocos2d-x/ We are cherry-picking features from this engine into cocos2d-x. v3.1 already has Sprite3D. And in v3.2 we will add 3d animations.

I wasn't aware that a new FW was released for the controller... I'll take a look at it.

yep. I think have that gamepad as well, and it is not supported :( ... something is wrong with the gamepad... not sure what... In any case, for the future:...

they are going to be added here in the coming weeks.

+1 for moving flatbuffers to src. @minggo @pandamicro do you know why it is in bin?

cocos2d needs a cross platform editor (eg: QT + cocos2d-x ). If CocosBuilder has no plans in becoming crossplatform, we need to create another editor then.

I would re-write it in QT on top of cocos2d-x. So, for all the WYSIWYG features, it will use cocos2d-x. For all the widgets it will use QT.

Justin, try Beta6 instead of Beta5, just in case.

you to clear the entire tile, similar to Shift + Command + C ?