Robert Bragg

Results 207 comments of Robert Bragg

thanks for the feedback @mcobzarenco - I've updated the patch with both suggestions.

Do you have a backtrace that shows where it panics for you? If you're running with this patch then `compute_flat_normals` is now named `compute_normals` and it should work with or...

Right, it looks like my patch didn't make it into 0.7 unfortunately. To test my branch you could potentially add something like this to your Cargo.toml to get bevy from...

It looks like `set_attribute` was renamed to `insert_attribute` which is the source of the conflict here. At first glance it doesn't look like there was any other functional change to...

A bit of a fly-by comment, but I just wanted to bring up the possibility of supporting instanced stereo rendering for VR/AR, which is likely to interact with any general...

Thanks @expenses yeah good to bring up. As it happens I'm reasonably familiar with these extensions since I used to work on GPU drivers at Intel and even implemented the...

I was meaning to leave a comment about this too... GPU instancing is a lower-level capability supported by hardware which makes it efficient to draw the same geometry N times...

I think a particular detail that's worth highlighting under 'How Other People Do It', looking at Unity is that they provide a macro for accessing the instance ID in shaders...

Cool write up of your learning / thoughts so far @superdump. > bevy_sprites instances quads by writing all instance data as quad vertex attributes. So if you have a flat...

I might have a solution to this: https://github.com/rust-windowing/winit/pull/2418 So this way Winit would implement the old and new `raw_window_handle` traits which can hopefully make Winit 0.27 compatible with wgpu 0.13...