rexy712

Results 11 comments of rexy712

To add to this, if you zoom in or out while having a token selected in build mode, the rotation handle does not scale to match the new zoom level....

It's only happened to me once that I've noticed. I'm not super annoyed by it. Tbh the zooming part was worse once I noticed it, so thanks for fixing that...

First of all thanks for taking the time to give feedback! I really do want to help with what I can on this project, but unfortunately my experience in typescript...

I run a game as the GM for one group and one other person runs a session where I'm the player. That's all we've got.

Of course as soon as I post this issue I would be able to finally recreate it. This one happened after only a refresh. Seems to happen most times right...

It only seems to be happening in this game right now though. I tried it in another I'm in and also created a fresh one. I still can't get it...

I'm not the GM for that campaign so I'll have to ask the GM for the export. I'll let you know

Apologies, my original post lacked some detail. I've come up with another setup as a better demonstration. The location has these vision settings: ![Image](https://github.com/user-attachments/assets/88fbfb6e-5960-430e-8dfe-45be1779d8c1) I will also note that changing...

I second this. I actually did some work on an implementation of this concept a while back (client side only), but ended up never completing the work. Unfortunately that branch...

I fiddled a bit with the dice physics during the dice tool reskin, so I'm hoping something I did didn't cause breakage. Does any of this behavior also happen when...