revy

Results 16 comments of revy

> > > > > use the nightly pre-release, it should work > > > > > > > > > > > > 它工作正常,谢谢 > > > > >...

> idk, i just test it in 1080p & 900p. I think I was being presumptuous at that time. heres some 2560x1440 screenshot if it helps ![image](https://github.com/babalae/better-genshin-impact/assets/111768965/bef8fa48-6326-4abe-a558-afcea0cc8aec) ![image](https://github.com/babalae/better-genshin-impact/assets/111768965/8b8fbe07-63cb-48a8-a7b0-573288507af7) ![image](https://github.com/babalae/better-genshin-impact/assets/111768965/4dc316ff-2f25-4bc7-968b-d0b19cda9c25) ![image](https://github.com/babalae/better-genshin-impact/assets/111768965/97aec4f9-7809-4a6d-a573-41fda964d0ac)

只是提一下,但我认为新的自动秘境(自动战斗)功能应该也支持按键重新绑定,对于 AZERTY、DVORAK 和其他键盘布局用户,我个人使用 colemak-dh ![image](https://github.com/babalae/better-genshin-impact/assets/111768965/f07065b8-1edf-41d8-b8ca-1e1af8f07f40) 我用机器翻译写了这篇文章,所以请原谅任何错误。

> > Just a mention, but I think the new auto-chat (auto-battle) feature should also support key rebinding, for AZERTY, DVORAK and other keyboard layout users, I personally use colemak-dh...

> @sddiky1. The parameters of the recognition area during picking are strongly related to the resolution. 2. yap detects based on the resolution and window position at startup, and **...

ok i tried to add myself but i dont know programming i added window_info.rs ``` pub const WINDOW_21_9: WindowInfo = WindowInfo { width: 3440.0, height: 1440.0, f_area_pos: Rect(450.0, 2155.0, 990.0,...