Aaron Warner

Results 13 issues of Aaron Warner

note : I'm going to rewrite this function for my AI so once I've got it reliable I'll push it in to replace the faf equivalents. This is just for...

area: AI

## Return pathing distance when a path is generated When a path from an origin to a destination is requested, the path will also return the distance of the generated...

status: novel issue
area: nav-mesh

## The ability to have the path returns be biased towards a direction of the map. When requesting a path to a position, the ability to either specify an angle...

status: novel issue
area: nav-mesh

## Description of changes This PR adds two new builder conditions. **GreaterThanEconEfficiencyCombined** It replaces the standard over time efficiency conditions for all AI structure, assist builders (does not change unit...

Description of changes This draft PR replaces the marker based system used to determine alternative landing zones for AI transports. The previous implementation caused problems on maps with dense marker...

area: AI

Description of changes This draft PR is for implementing an engineer based state machine to pick up jobs from the engineer manager. It is a wip with the following components....

**Describe the bug** AI engineers are ignoring the footprint of T2+ factories when constructing units. This has been a long standing bug. The bug does not happen with T1 factories...

type: bug
area: sim
area: AI

## Describe the query This request is for being able to get a group of potential positions for an AI to be able to more intelligently select a drop zone....

area: AI
area: nav-mesh

Description of changes This PR adds an IntelFramework class to the AI. It is responsible for the AI understanding the Intel layer of the game. It is designed to assist...

area: sim
area: AI

Description of changes This PR increases the distance limits when the navmesh is generating Naval Area markers for the AI. This allows larger maps where the distance from water is...

area: AI