refractionpcsx2

Results 913 comments of refractionpcsx2

The problem is looking up the textures, I'm not sure replacement will work properly, it might just corrupt in new interesting ways. You're free to to try it, but I...

Please don't post that video here, thanks. We know what the issue is with the textures, it's something we're working on.

the xbox code is basically ours unmodified with stolen code on top to make it run on an xbox.

The code that was taken wasn't in PCSX2 yet, and they took that without Stens consent and started distributing it on the xbox store etc, and this emulator he did...

We burned bridges? The code was taken from us before it was ready, without asking, then pushed out on to xbox stores (which also violates their TOS), which apart from...

I've added the SW CLUT rendering to the gamedb for this, so it should work (at least for now), it's possibly a misdetection, so don't get too excited, it may...

where is it added against zero? Is there a way we can track when that's the case? because the problem I foresee is being able to *know* that it's zero...

I see, the annoying thing is multiplication by 1 on the PS2 isn't guaranteed to be the same result, either, depending on which is the non-one value.

That looks gross :P But yeah we're gonna need some sort of soft float type system eventually, but that's for future refraction to worry about, right now patches are fine...

The post processing in this game really sucks and it looks like the older version you have there was completely missing the post processing effect, best I can offer is...