red thing

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Yeah, still can't actually display a cov

that's probably DPI scaling? there's fields on the core to adjust it. I thought I had fixed it, but I guess not? It would be helpful if you could give...

Thanks for the details. Yeah, I think I see the issue, it's fractional scaling. Right now I assumed all scaling would be integer. But there's not really anything preventing fractional...

@wilsonk can you please set this in your entry point before reng initializes, and send all the logs? I want to see what happens with the window size and scaling...

can you go to core and window and just add a bunch of logs to see what it's detecting as the scale DPI, window size, screen size, then go to...

ok, so I should clarify some things. there are some overlapping things that can be confusing: in raylib we have: ``` int GetScreenWidth (); // Get current screen width int...

It would be really helpful if you could figure out how to share your reng logs. Here are mine, on a HIDPI macOS display, for example: note the following: -...

based on that, it seems both render size and screen size look correct no? one thing that might be useful: in the core find where it draws the scene render...