Recep Aslantas

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@cheako thank you for this! > The copyright file is still the default. I don't know what this means, it is unmodified MIT License, I added credits to LICENSE but...

FWIW, I have created a CREDITS file to keep LICENSE clear and unmodified. cglm uses [sphinx](http://www.sphinx-doc.org/) for docs. You can see docs at cglm/docs folder. http://cglm.readthedocs.io gets docs from this...

@cheako I have just completed documentation, actually I borrowed API documentation from headers, you can see the latest version at: http://cglm.readthedocs.io readthedocs gets it from `cglm/doc` folder. After installed Sphinx...

@PhilipVinc that could be nice, documentations also could be auto-imported maybe in this way

Hi @Root3287 Sorry for the late response, FWIW, the project is still in progress, I'll try to make simple example with gltf asap. After implemented this project into my main...

Hi @ricochhet Many thanks for the interesting, The project was built on OpenGL and GLSL which is deprecated on **macOS**. I'm changing the arch which will support cross-platform rendering. Instead...

Hi @emersion Thanks for interesting this project. I must warn you that this project is not finished! It is in progress. Currently I'm building it with Xcode and then run/test....

By starting now, texture units are managed by library and they are being hidden from public api. Maybe to supporting this idea and make it more robust we could create...

I'll take a look at this asap I hope, feedbacks are always welcome of course.

Hi @q234rty, With this PR, cmake uses separate pkg-config input file and the issue must be fixed I guess: https://github.com/recp/cglm/pull/271