gkern
                                
                                
                                
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                        Build system is missing
There's no build system. How do you build gk?
I can contribute Meson build files if that helps.
Hi @emersion
Thanks for interesting this project.
I must warn you that this project is not finished! It is in progress.
Currently I'm building it with Xcode and then run/test. Dependencies are:
- Math: http://github.com/recp/cglm
 - Timers: http://github.com/recp/tm
 - Data Structures: http://github.com/recp/ds
 
Also there is an external importer: http://github.com/recp/assetkit
If you would like to contribute this project and need some build files I can provide Autotools files asap, or you can generate it.
The goals of the project are:
- To be fastest realtime render engine + offline rendering + realtime ray tracing...
 - To provide graphics needs for Game Engines (this in in my todo), Render Engines, ... and 3D modeling, animation tools (this is also in my todo) and similar application or softwares...
 - To provide very simple and very configurable API, optional modules...
 - ...
 
I also work with these related projects:
- Apple's Metal API for C: http://github.com/recp/cmt
 - GPU + GPGPU library (single api [wrapper] for Metal, Vulkan, OpenGL, DirectX...): http://github.com/recp/gpu [currently it is not public but it will be]
 
Graphics Kernel (gk) project will use that GPU library as backend api in the future. I'll also use that gpu library to build other things (UI library, Desktop Environment like Gnome...) in the future...
Again, this project is not ready for production use, it is in progress. I'll try to boost my progress.