obsol
obsol
Adds the following section - AI - maybe it's best for it to be in NPC, but I felt like it might lead to confusion with other NPC things. Happy...
I figured i'd just start a new thread for this that way we're not piggy backing off the other user's thread What i've hacked together for my own purposes uses...
Adds the following hooks: - AI\OnAICaresAbout - AI\OnAIInitialize - NPC\OnGetBestRoamPoint - Turret\OnTurretCheckHostile - Turret\OnTurretShouldTarget Adds the following modifiers: - BaseNavigator::defaultArea - BaseNavigator::navMeshQueryFilter - DungeonNavmesh::HasBuildOperationStarted - DungeonNavmesh::agentTypeId - DynamicNavMesh::HasBuildOperationStarted - DynamicNavMesh::agentTypeId...