Raoul de Charette
Raoul de Charette
Hello, happy that our research is useful. Sadly, we haven't shared (and will likely not share) the nuScenes data as it will require too much work. Depth data for other...
Hi @leesunmyung, rendering on nuscene is indeed possible. I'm expecting it to be a bit cumbersome, but with a couple of error-and-trial you should be able to do that. Before...
Hi @antithing, I'm wondering if you've managed to run on Waymo ultimately ? It would be of interest for us. Best
Additional insight: when fixing all seeds the simulation behaves almost perfectly deterministic, yet I noticed that for the same seed the "slowmo" is sometimes triggered sometimes not. I'm wondering if...
Thanks @itsvismay for the suggestion. I disabled the collisions bounds which seems to help but not fully solve the problem. Now, instead of "slow motion" it sometimes almost "freezes" the...
Thanks @itsvismay. I'll try to come with a minimal example next week. It requires some work as this is part of a much bigger project. > Is there a big...
I guessed you noticed it already ;-) Good luck for the fix then.
Hi @itsvismay, thanks so much for your reply. I used 2k+ qps for doll and 100k for scene. I've been digging the problem over the week end but I'm not...
last question, I'm aiming to have a few (~10) objects with different physics props interacting in a scene. Do you believe it is doable with Kaolin or will be challenging...
Hello @itsvismay, thank you so much for the very detailed reply -- and sorry for my delay. All your information are very useful. Things have been progressing on my side,...