rcszephyr
rcszephyr
Dude, the "flags esp" is almost painful to see. Use `std::vector` (or use it with `std::pair` if you want to include colors) few examples: ``` std::vector de_flags; //enemy has money...
old garbage code, but should be working. use [fgui](https://github.com/otvv/fgui) or [zgui](https://github.com/zxvnme/zgui) next time. ``` bool mouse_region(int x, int y, int x2, int y2) { if (cursor.x > x && cursor.y...
On key down function: `value = min_value + (max_value - min_value) * (cursor.x - ix) / position;` On slider render (width): `(value - min_value) / (max_value - min_value) * position`
Set Release instead of Debug