Results 45 comments of rcaridade145

Have you tested on Genesis Plus GX? Looking at the code it mentions Striker as one of the games where CRAM can change on hblank https://github.com/ekeeke/Genesis-Plus-GX/blob/e5f77f14b90fdf1353ee5c65bec6d1676c0551a9/core/vdp_ctrl.c#L1352 https://github.com/ekeeke/Genesis-Plus-GX/blob/e5f77f14b90fdf1353ee5c65bec6d1676c0551a9/core/vdp_ctrl.c#L2211

@jpd002 @bigianb The logic used by PCSX2 can have flaws - https://github.com/PCSX2/pcsx2/issues/2582 There was a discussion around the EE on PCSX2 a while back https://github.com/PCSX2/pcsx2/issues/1110 . I'm more familiar with...

I found these lists concerning progressive scan. https://en.everybodywiki.com/List_of_PlayStation_2_games_with_alternative_display_modes http://www.benoitren.be/ From what i've read deinterlacing may not solve all problems https://forums.pcsx2.net/Thread-What-is-interlacing-and-what-does-it-do "In the case of PCSX2, that setting handles deinterlacing. If...

Just some other info i found on this subject https://blizzz.ovh/rgb/processing.html . 240p ps2 games http://www.xrz87.org/port-fx/240p.html

@jpd002 @Zer0xFF On libretro i came accross these shaders https://github.com/libretro/glsl-shaders/blob/master/misc/interlacing.glsl https://forums.libretro.com/t/a-couple-of-deinterlacing-shaders/1218 Are they useful?

Not sure if useful but PCSX2 has an hack for Yakuza (recently changed so it caught my attention) https://github.com/PCSX2/pcsx2/commit/8219bcd1b44cc16493755ea6228977d22d9f4f8c

Any change from current builds? @nru1979

Sorry to hijack the thread. Looking at the following code https://github.com/jpd002/Play--CodeGen/blob/master/src/Jitter_Optimize.cpp#L830 I have a few questions @jpd002 : - Do we need to do the 4 constant folding for the...

I was considering something like Java's https://docs.oracle.com/javase/7/docs/api/java/lang/Float.html#floatToRawIntBits(float) . https://www.khronos.org/registry/OpenGL/extensions/NV/NV_gpu_shader5.txt seems like it could be used to implement it.