rcaridade145
rcaridade145
Have you tested on Genesis Plus GX? Looking at the code it mentions Striker as one of the games where CRAM can change on hblank https://github.com/ekeeke/Genesis-Plus-GX/blob/e5f77f14b90fdf1353ee5c65bec6d1676c0551a9/core/vdp_ctrl.c#L1352 https://github.com/ekeeke/Genesis-Plus-GX/blob/e5f77f14b90fdf1353ee5c65bec6d1676c0551a9/core/vdp_ctrl.c#L2211
@jpd002 @bigianb The logic used by PCSX2 can have flaws - https://github.com/PCSX2/pcsx2/issues/2582 There was a discussion around the EE on PCSX2 a while back https://github.com/PCSX2/pcsx2/issues/1110 . I'm more familiar with...
I found these lists concerning progressive scan. https://en.everybodywiki.com/List_of_PlayStation_2_games_with_alternative_display_modes http://www.benoitren.be/ From what i've read deinterlacing may not solve all problems https://forums.pcsx2.net/Thread-What-is-interlacing-and-what-does-it-do "In the case of PCSX2, that setting handles deinterlacing. If...
Just some other info i found on this subject https://blizzz.ovh/rgb/processing.html . 240p ps2 games http://www.xrz87.org/port-fx/240p.html
@jpd002 @Zer0xFF On libretro i came accross these shaders https://github.com/libretro/glsl-shaders/blob/master/misc/interlacing.glsl https://forums.libretro.com/t/a-couple-of-deinterlacing-shaders/1218 Are they useful?
Not sure if useful but PCSX2 has an hack for Yakuza (recently changed so it caught my attention) https://github.com/PCSX2/pcsx2/commit/8219bcd1b44cc16493755ea6228977d22d9f4f8c
Any change from current builds? @nru1979
Sorry to hijack the thread. Looking at the following code https://github.com/jpd002/Play--CodeGen/blob/master/src/Jitter_Optimize.cpp#L830 I have a few questions @jpd002 : - Do we need to do the 4 constant folding for the...
ARB_gpu_shader_int64 could be of any use?
I was considering something like Java's https://docs.oracle.com/javase/7/docs/api/java/lang/Float.html#floatToRawIntBits(float) . https://www.khronos.org/registry/OpenGL/extensions/NV/NV_gpu_shader5.txt seems like it could be used to implement it.