Ray Tran
Ray Tran
Currently, shadow acne artifacts, for both dynamic and runtime light mapped lights, can be seen when running in WebGL1 that cannot be seen when running in WebGL2 with the same...
Feature request - initially discussed in #2460 Feature request #2484 is complimentary to this feature request, but can be implemented independently More detailed description and assignee to be added
Current blend modes do not work as expected with Transparent canvases (RGBA format) - resulting in rendering artifacts like this: https://github.com/playcanvas/engine/issues/2740 It is proposed that blend modes are adjusted to...
Clear Coat related OpacityFadesSpecular GGXSpecular https://developer.playcanvas.com/en/user-manual/graphics/physical-rendering/physical-materials/