Rupert Rawnsley
Rupert Rawnsley
The readme file says: ``` ... using (FastJavaByteArray buffer = new FastJavaByteArray(numBytes)) { // allocate new Java byte arrays for Android to use for preview frames camera.AddCallbackBuffer(new FastJavaByteArray(numBytes)); } ......
I've updated the project to the latest Gradle version, made the log view persistent (i.e. it just adds the newest event to the top of the log), and added MotionEvents...
### Preflight checklist - [X] I could not find a solution in the existing issues, docs, nor discussions. - [X] I agree to follow this project's [Code of Conduct](https://github.com/ory/hydra/blob/master/CODE_OF_CONDUCT.md). -...
Android app sample-material-builder fails at runtime with the following logcat error: ``` E/Filament: Link error in "Clear coat": "(null)" ``` The problem goes away if you swap from `MaterialBuilder.Optimization.NONE` to...
I'm currently using Filament to render to shared textures and then sending the result off to another library that ultimately displays those textures on a screen. I'm calling `engine.flushAndWait()` to...
From the Android API _MaterialBuilder.variantFilter_ takes a plain byte. It would be useful if the underlying bit flags such as SKINNING_OR_MORPHING were exposed as a Java enum.
When fast room switching is enabled and you transit to another room there is a period of several seconds before the next room loads. If you press the browser's back...
Fast room switching [exposes a number of issues](https://github.com/mozilla/hubs/issues/4832) with reference management that lead to large memory leaks and ultimately instability, particularly on mobile platforms. One root cause was the use...
When fast-switching between rooms on mobile, the web page eventually crashes. Before it crashes completely, some of the textures in the scene fail to load. This implies it's some sort...
`apply` is already [a member function](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Function/apply) of `object` and should not be overridden. [This implementation](https://medium.com/@frog1014/a-port-of-kotlins-scope-functions-to-javascript-e58fa7270df6) uses `applyy` instead, which is OK I guess. I got all sorts of problems once...