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Warn about non-tool plugin scripts in C#
- Add warning about C# plugins not reloaded when they are not tools
- Add
[Tool]attribute to plugin scripts in examples so they are not lost on reload (see https://github.com/godotengine/godot/issues/64381) - This only applies to 3.x since https://github.com/godotengine/godot/pull/65266 is risky and won't be backported.
Not sure if using a list inside a warning is ok but I think it looks kind of ugly and I was getting an error but it seemed to work anyway.
tutorials/plugins/editor/making_plugins.rst:79: ERROR: Unexpected indentation.
