Rasmus Brönnegård
Rasmus Brönnegård
| Required Info | | |---------------------------------|------------------------------------------- | | Camera Model | D400 | | Firmware Version | - | | Operating System & Version | Ubuntu | | Kernel Version...
This makes it easier to make new shaders that use the same PBR shading.
Holographic materials is a term I made up for the technique of ray casting inside the fragment shader. This allows for rendering smooth curvatures with very few triangles. The reason...
## Description We are currently using [hecs](https://github.com/Ralith/hecs) 0.7 as our entity component system. There is a new version with some [breaking API changes](https://github.com/Ralith/hecs/blob/master/CHANGELOG.md) that will affect users of hotham. So...
This exposes up to date impulse information so that the user can create effects etc based on them. See https://github.com/dimforge/bevy_rapier/issues/108 and https://github.com/dimforge/rapier/pull/263. TODO: - [ ] Add an example program...
I want to play audio in response to collisions. There are already ways to respond to collisions but none of them contains up to date impulses because the logic happens...
This exposes up to date impulse information so that the user can create effects etc based on them. See https://github.com/dimforge/bevy_rapier/issues/108. _Disclaimer: I am new to Rust with a with a...
I want to add quadrics as an example of a custom shader in the complex scene example. This code does just that. However, it modifies the Hotham engine in order...
## Description Hotham is using [egui ](https://github.com/emilk/egui) 0.15 but the latest version is 0.19. ## TODO - [ ] Upgrade egui to 19
Bloom would make the light sabers in the crab saber example look a lot better. Everything looks better with a little bit of bloom. It needs to be added carefully...