Rasmus Brönnegård

Results 19 issues of Rasmus Brönnegård

| Required Info | | |---------------------------------|------------------------------------------- | | Camera Model | D400 | | Firmware Version | - | | Operating System & Version | Ubuntu | | Kernel Version...

D400 Series
Linux

This makes it easier to make new shaders that use the same PBR shading.

Holographic materials is a term I made up for the technique of ray casting inside the fragment shader. This allows for rendering smooth curvatures with very few triangles. The reason...

rendering

## Description We are currently using [hecs](https://github.com/Ralith/hecs) 0.7 as our entity component system. There is a new version with some [breaking API changes](https://github.com/Ralith/hecs/blob/master/CHANGELOG.md) that will affect users of hotham. So...

maintenance

This exposes up to date impulse information so that the user can create effects etc based on them. See https://github.com/dimforge/bevy_rapier/issues/108 and https://github.com/dimforge/rapier/pull/263. TODO: - [ ] Add an example program...

I want to play audio in response to collisions. There are already ways to respond to collisions but none of them contains up to date impulses because the logic happens...

C-Enhancement
D-Medium
P-Medium
S-not-started
A-Integration

This exposes up to date impulse information so that the user can create effects etc based on them. See https://github.com/dimforge/bevy_rapier/issues/108. _Disclaimer: I am new to Rust with a with a...

I want to add quadrics as an example of a custom shader in the complex scene example. This code does just that. However, it modifies the Hotham engine in order...

## Description Hotham is using [egui ](https://github.com/emilk/egui) 0.15 but the latest version is 0.19. ## TODO - [ ] Upgrade egui to 19

maintenance

Bloom would make the light sabers in the crab saber example look a lot better. Everything looks better with a little bit of bloom. It needs to be added carefully...

rendering