randomVRguy

Results 14 comments of randomVRguy

Ok, but how should that work in detail?

Sounds like a good attempt. Would like to try it.

+1 Yes de-activating the injector **without closing the game** would also help in many other cases. I highly suggest to change the "terminate process" function that it only stopps the...

Same happens in Ride 4. I was able to narrow the problem down to save game managing. At least in Ride 4, the error happens from time to time (not...

Any hope that something like this gets implemented in the next build?

Okay, I will look for that. By the way: the only error message I get when these crashs occur is that universal "Fatal crash !" splash screen from the unreal...

As a follow up, I created [here](https://github.com/praydog/UEVR/issues/234) a dedicated issue for Ride 4.

Oh, interesting about OpenGL. So the metrics overlay seems to be misinterpreting something (it's the official overlay provided by the AMD graphics driver). When I run the application without (UE)VR,...

If so, then it would be problem related to AMD SteamVR (in some specific situations) because as I said, if I run my openXR stuff in WMR everything was fine...

Any news here? The problem still occurs (I currently have exactly this problem in Ride 5). Currently I'm also running a RX 6950XT with PSVR2. Can anyone tell me what...