Nicole L

Results 95 issues of Nicole L

Right now the core bootstrap crate has a bunch of (theoretically) unrelated stuff in it like window management, input handling, and OpenGL bootstrapping code. In some of these cases there...

lib: bootstrap

Currently we only support OpenGL as our rendering backend (and polygon doesn't even do a good job of hiding that fact). Polygon needs to be able to support different rendering...

platform: windows
difficulty: hard (weeks)
rendering: direct x
type: new feature

I picked the name "Gunship" on a whim when I started working on the project. I still think it's a fine name but I'm not sure it meshes well with...

type: meta

Having a proper serialization system would help a bunch in stabilizing hotloading, which in turn would make the game development process much nicer. Something like [MessagePack](http://msgpack.org/) would be good for...

difficulty: hard (weeks)
type: new feature

The COLLADA standard allows a element to have multiple child primitive elements, which would translate to something like having multiple submeshes. We don't currently have a way to support this...

lib: parse-collada
lib: polygon
difficulty: hard (weeks)

- [x] Open a window. - [x] Create OpenGL context and render to window. - [x] Get keyboard input. - [ ] Get both scancode and keycode input. - [...

platform: linux

If the game is started when no headphones are plugged in and then the user plugs in headphones gunship will continue to use the speakers for audio. This should be...

type: bug
platform: windows
lib: bootstrap-audio

The error message I get is ``` thread '' panicked at 'IAudioClient::GetCurrentPadding() failed with code 0x88890004', C:\Users\excaliburhissheath\workspace\render_rs\lib\bootstrap_audio\src\windows.rs:37 ``` The error value translates to AUDCLNT_E_DEVICE_INVALIDATED, which makes sense because this happens...

type: bug
platform: windows
lib: bootstrap-audio

Redistributed Windows builds load and run, but when you try to shoot the gun the game crashes at `IAudioRenderClient::ReleaseBuffer()`. Note: It's likely that this isn't just happening in redistributed builds,...

type: bug
platform: windows

I'm noticing the instance keeps dying in production because the log file eats up all disk space, and then the application starts sending 500 errors when it can't do logging...

type: bug
area: backend